WebFeb 11, 2024 · Some traits can be removed, but most can't. Some put you in a disadvantaged state, but can be overcome with time and the right circumstances. For example, Underweight, Very Underweight,... WebJan 20, 2024 · That said, to get the Lucky trait in Project Zomboid, you will need at least 4 points. You get around eight to start with when you create a character, so we recommend using some. But if you run out of points from picking other traits, try choosing one of the following Negative traits: Smoker +4 Prone to Illness +4 Out of Shape +6
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WebI usually play with the wakeful trait, but this time I decided to go without since it messes up my character's sleep schedule. Currently on day 13 and the situation is much worse, my man can't go 10 hours without getting drowsy, I thought it was because of all the physical strain due to combat, but now I'm midway through setting up my base and the survivor still can't … small trenching bucket
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WebAug 10, 2024 · The thing is that sleepy moodlets go away normally, so it is fine to have short nights (for a while) Normal would need around 6 hours. Wakeful around 4 hours. Restless sleeper, i really dont like it at all. In effect, the sleepy moodlets go away very slowly. If you are awaken mid night, it is really bad. WebJan 6, 2024 · Wakeful In Project Zomboid, players will need to sleep when they are eventually tired. Sleeping takes time from other activities and leaves the player vulnerable for a time. This is where Wakeful comes in as it lowers the required amount of sleep players need to get rested for 2 trait points. Trait Point Requirement -2 WebNov 7, 2024 · In Project Zomboid you will always have to deal with difficult situations. Your time will be limited and you will need to use your inventory quickly. This positive trait decreases your inventory transferring time by 50%. 2 – Wakeful In order to keep your character healthy, you will need to sleep. small trenches